- The NFTs in the game are cards, which players use to create teams and compete
- Every tenth NFL Rivals player has traded card collectibles on the market
NFL Rivals, the Mythical Games-created free-to-play game, scored over a million downloads in less than two months although it debuted in the NFL off-season and against the backdrop of a crypto bear market.
The NFT-based game appeared in the Google Play Store and the App Store on April 26 and rose to the top spot in the latter. Mythical Games CEO John Linden told CoinDesk that he was more interested in the attitudes toward the game, not so much the milestone of a million downloads.
Players play two hours every day
Linden said that the average player spends two hours a day playing the game, which he finds exciting. On average, people have six daily gaming sessions and NFL Rivals has seen almost 15 million matches played.
You can play without buying NFTs
The NFTs in the game are cards, which players use to create teams and compete in the game. The rarity levels of player cards vary, ranging from common to legendary, and different strengths and weaknesses are assigned to them.
Most players aren’t necessarily aware the cards are NFTs, Linden said, and you don’t have to buy an NFT to play the game. Every player gets a wallet, but most of them don’t realize it’s a wallet until they decide to trade, sell, or buy something on the marketplace.
Gentle onboarding into Web3
The CEO estimates that roughly every tenth player has traded card collectibles on the market, such as the cards released ahead of Super Bowl LVII. People don’t need to be familiar with Web3 to understand the concept of supply and demand. Linden says his company “loves the idea” that they can onboard them into Web3 gently.
Mythical Games launched the NFL’s flagship Web3 game in May last year. The NFL also has NFL ALL Day, a collectible marketplace built by Dapper Labs, and a ticketing collectible platform on Polygon.